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  5. MatchmakingConfiguration
AWS v6.77.0 published on Wednesday, Apr 9, 2025 by Pulumi

aws.gamelift.MatchmakingConfiguration

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Deprecated: This resource will be removed in the next major version. Consider using https://www.pulumi.com/registry/packages/aws-native/api-docs/gamelift/matchmakingconfiguration/ instead

Provides a GameLift Alias resource.

Create MatchmakingConfiguration Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new MatchmakingConfiguration(name: string, args: MatchmakingConfigurationArgs, opts?: CustomResourceOptions);
@overload
def MatchmakingConfiguration(resource_name: str,
                             args: MatchmakingConfigurationArgs,
                             opts: Optional[ResourceOptions] = None)

@overload
def MatchmakingConfiguration(resource_name: str,
                             opts: Optional[ResourceOptions] = None,
                             acceptance_required: Optional[bool] = None,
                             acceptance_timeout_seconds: Optional[int] = None,
                             additional_player_count: Optional[int] = None,
                             backfill_mode: Optional[str] = None,
                             custom_event_data: Optional[str] = None,
                             description: Optional[str] = None,
                             flex_match_mode: Optional[str] = None,
                             game_properties: Optional[Sequence[MatchmakingConfigurationGamePropertyArgs]] = None,
                             game_session_data: Optional[str] = None,
                             game_session_queue_arns: Optional[Sequence[str]] = None,
                             name: Optional[str] = None,
                             notification_target: Optional[str] = None,
                             request_timeout_seconds: Optional[int] = None,
                             rule_set_name: Optional[str] = None,
                             tags: Optional[Mapping[str, str]] = None)
func NewMatchmakingConfiguration(ctx *Context, name string, args MatchmakingConfigurationArgs, opts ...ResourceOption) (*MatchmakingConfiguration, error)
public MatchmakingConfiguration(string name, MatchmakingConfigurationArgs args, CustomResourceOptions? opts = null)
public MatchmakingConfiguration(String name, MatchmakingConfigurationArgs args)
public MatchmakingConfiguration(String name, MatchmakingConfigurationArgs args, CustomResourceOptions options)
type: aws:gamelift:MatchmakingConfiguration
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args This property is required. MatchmakingConfigurationArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args This property is required. MatchmakingConfigurationArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args This property is required. MatchmakingConfigurationArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args This property is required. MatchmakingConfigurationArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. MatchmakingConfigurationArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

MatchmakingConfiguration Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The MatchmakingConfiguration resource accepts the following input properties:

RequestTimeoutSeconds This property is required. int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
RuleSetName This property is required. string
A rule set names for the matchmaking rule set to use with this configuration.
AcceptanceRequired bool
Specifies if the match that was created with this configuration must be accepted by matched players.
AcceptanceTimeoutSeconds int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
AdditionalPlayerCount int
The number of player slots in a match to keep open for future players.
BackfillMode string
The method used to backfill game sessions that are created with this matchmaking configuration.
CustomEventData string
Information to be added to all events related to this matchmaking configuration.
Description string
A human-readable description of the matchmaking configuration.
FlexMatchMode string
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
GameProperties List<MatchmakingConfigurationGameProperty>
One or more custom game properties. See below.
GameSessionData string
A set of custom game session properties.
GameSessionQueueArns List<string>
The ARNs of the GameLift game session queue resources.
Name Changes to this property will trigger replacement. string
Name of the matchmaking configuration
NotificationTarget string
An SNS topic ARN that is set up to receive matchmaking notifications.
Tags Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
RequestTimeoutSeconds This property is required. int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
RuleSetName This property is required. string
A rule set names for the matchmaking rule set to use with this configuration.
AcceptanceRequired bool
Specifies if the match that was created with this configuration must be accepted by matched players.
AcceptanceTimeoutSeconds int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
AdditionalPlayerCount int
The number of player slots in a match to keep open for future players.
BackfillMode string
The method used to backfill game sessions that are created with this matchmaking configuration.
CustomEventData string
Information to be added to all events related to this matchmaking configuration.
Description string
A human-readable description of the matchmaking configuration.
FlexMatchMode string
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
GameProperties []MatchmakingConfigurationGamePropertyArgs
One or more custom game properties. See below.
GameSessionData string
A set of custom game session properties.
GameSessionQueueArns []string
The ARNs of the GameLift game session queue resources.
Name Changes to this property will trigger replacement. string
Name of the matchmaking configuration
NotificationTarget string
An SNS topic ARN that is set up to receive matchmaking notifications.
Tags map[string]string
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
requestTimeoutSeconds This property is required. Integer
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
ruleSetName This property is required. String
A rule set names for the matchmaking rule set to use with this configuration.
acceptanceRequired Boolean
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptanceTimeoutSeconds Integer
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount Integer
The number of player slots in a match to keep open for future players.
backfillMode String
The method used to backfill game sessions that are created with this matchmaking configuration.
customEventData String
Information to be added to all events related to this matchmaking configuration.
description String
A human-readable description of the matchmaking configuration.
flexMatchMode String
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
gameProperties List<MatchmakingConfigurationGameProperty>
One or more custom game properties. See below.
gameSessionData String
A set of custom game session properties.
gameSessionQueueArns List<String>
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. String
Name of the matchmaking configuration
notificationTarget String
An SNS topic ARN that is set up to receive matchmaking notifications.
tags Map<String,String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
requestTimeoutSeconds This property is required. number
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
ruleSetName This property is required. string
A rule set names for the matchmaking rule set to use with this configuration.
acceptanceRequired boolean
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptanceTimeoutSeconds number
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount number
The number of player slots in a match to keep open for future players.
backfillMode string
The method used to backfill game sessions that are created with this matchmaking configuration.
customEventData string
Information to be added to all events related to this matchmaking configuration.
description string
A human-readable description of the matchmaking configuration.
flexMatchMode string
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
gameProperties MatchmakingConfigurationGameProperty[]
One or more custom game properties. See below.
gameSessionData string
A set of custom game session properties.
gameSessionQueueArns string[]
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. string
Name of the matchmaking configuration
notificationTarget string
An SNS topic ARN that is set up to receive matchmaking notifications.
tags {[key: string]: string}
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
request_timeout_seconds This property is required. int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
rule_set_name This property is required. str
A rule set names for the matchmaking rule set to use with this configuration.
acceptance_required bool
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptance_timeout_seconds int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additional_player_count int
The number of player slots in a match to keep open for future players.
backfill_mode str
The method used to backfill game sessions that are created with this matchmaking configuration.
custom_event_data str
Information to be added to all events related to this matchmaking configuration.
description str
A human-readable description of the matchmaking configuration.
flex_match_mode str
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
game_properties Sequence[MatchmakingConfigurationGamePropertyArgs]
One or more custom game properties. See below.
game_session_data str
A set of custom game session properties.
game_session_queue_arns Sequence[str]
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. str
Name of the matchmaking configuration
notification_target str
An SNS topic ARN that is set up to receive matchmaking notifications.
tags Mapping[str, str]
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
requestTimeoutSeconds This property is required. Number
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
ruleSetName This property is required. String
A rule set names for the matchmaking rule set to use with this configuration.
acceptanceRequired Boolean
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptanceTimeoutSeconds Number
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount Number
The number of player slots in a match to keep open for future players.
backfillMode String
The method used to backfill game sessions that are created with this matchmaking configuration.
customEventData String
Information to be added to all events related to this matchmaking configuration.
description String
A human-readable description of the matchmaking configuration.
flexMatchMode String
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
gameProperties List<Property Map>
One or more custom game properties. See below.
gameSessionData String
A set of custom game session properties.
gameSessionQueueArns List<String>
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. String
Name of the matchmaking configuration
notificationTarget String
An SNS topic ARN that is set up to receive matchmaking notifications.
tags Map<String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

Outputs

All input properties are implicitly available as output properties. Additionally, the MatchmakingConfiguration resource produces the following output properties:

Arn string
Matchmaking Configuration ARN.
CreationTime string
The time when the Matchmaking Configuration was created.
Id string
The provider-assigned unique ID for this managed resource.
RuleSetArn string
TagsAll Dictionary<string, string>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Arn string
Matchmaking Configuration ARN.
CreationTime string
The time when the Matchmaking Configuration was created.
Id string
The provider-assigned unique ID for this managed resource.
RuleSetArn string
TagsAll map[string]string
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn String
Matchmaking Configuration ARN.
creationTime String
The time when the Matchmaking Configuration was created.
id String
The provider-assigned unique ID for this managed resource.
ruleSetArn String
tagsAll Map<String,String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn string
Matchmaking Configuration ARN.
creationTime string
The time when the Matchmaking Configuration was created.
id string
The provider-assigned unique ID for this managed resource.
ruleSetArn string
tagsAll {[key: string]: string}
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn str
Matchmaking Configuration ARN.
creation_time str
The time when the Matchmaking Configuration was created.
id str
The provider-assigned unique ID for this managed resource.
rule_set_arn str
tags_all Mapping[str, str]
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn String
Matchmaking Configuration ARN.
creationTime String
The time when the Matchmaking Configuration was created.
id String
The provider-assigned unique ID for this managed resource.
ruleSetArn String
tagsAll Map<String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Look up Existing MatchmakingConfiguration Resource

Get an existing MatchmakingConfiguration resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: MatchmakingConfigurationState, opts?: CustomResourceOptions): MatchmakingConfiguration
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        acceptance_required: Optional[bool] = None,
        acceptance_timeout_seconds: Optional[int] = None,
        additional_player_count: Optional[int] = None,
        arn: Optional[str] = None,
        backfill_mode: Optional[str] = None,
        creation_time: Optional[str] = None,
        custom_event_data: Optional[str] = None,
        description: Optional[str] = None,
        flex_match_mode: Optional[str] = None,
        game_properties: Optional[Sequence[MatchmakingConfigurationGamePropertyArgs]] = None,
        game_session_data: Optional[str] = None,
        game_session_queue_arns: Optional[Sequence[str]] = None,
        name: Optional[str] = None,
        notification_target: Optional[str] = None,
        request_timeout_seconds: Optional[int] = None,
        rule_set_arn: Optional[str] = None,
        rule_set_name: Optional[str] = None,
        tags: Optional[Mapping[str, str]] = None,
        tags_all: Optional[Mapping[str, str]] = None) -> MatchmakingConfiguration
func GetMatchmakingConfiguration(ctx *Context, name string, id IDInput, state *MatchmakingConfigurationState, opts ...ResourceOption) (*MatchmakingConfiguration, error)
public static MatchmakingConfiguration Get(string name, Input<string> id, MatchmakingConfigurationState? state, CustomResourceOptions? opts = null)
public static MatchmakingConfiguration get(String name, Output<String> id, MatchmakingConfigurationState state, CustomResourceOptions options)
resources:  _:    type: aws:gamelift:MatchmakingConfiguration    get:      id: ${id}
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
AcceptanceRequired bool
Specifies if the match that was created with this configuration must be accepted by matched players.
AcceptanceTimeoutSeconds int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
AdditionalPlayerCount int
The number of player slots in a match to keep open for future players.
Arn string
Matchmaking Configuration ARN.
BackfillMode string
The method used to backfill game sessions that are created with this matchmaking configuration.
CreationTime string
The time when the Matchmaking Configuration was created.
CustomEventData string
Information to be added to all events related to this matchmaking configuration.
Description string
A human-readable description of the matchmaking configuration.
FlexMatchMode string
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
GameProperties List<MatchmakingConfigurationGameProperty>
One or more custom game properties. See below.
GameSessionData string
A set of custom game session properties.
GameSessionQueueArns List<string>
The ARNs of the GameLift game session queue resources.
Name Changes to this property will trigger replacement. string
Name of the matchmaking configuration
NotificationTarget string
An SNS topic ARN that is set up to receive matchmaking notifications.
RequestTimeoutSeconds int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
RuleSetArn string
RuleSetName string
A rule set names for the matchmaking rule set to use with this configuration.
Tags Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TagsAll Dictionary<string, string>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

AcceptanceRequired bool
Specifies if the match that was created with this configuration must be accepted by matched players.
AcceptanceTimeoutSeconds int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
AdditionalPlayerCount int
The number of player slots in a match to keep open for future players.
Arn string
Matchmaking Configuration ARN.
BackfillMode string
The method used to backfill game sessions that are created with this matchmaking configuration.
CreationTime string
The time when the Matchmaking Configuration was created.
CustomEventData string
Information to be added to all events related to this matchmaking configuration.
Description string
A human-readable description of the matchmaking configuration.
FlexMatchMode string
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
GameProperties []MatchmakingConfigurationGamePropertyArgs
One or more custom game properties. See below.
GameSessionData string
A set of custom game session properties.
GameSessionQueueArns []string
The ARNs of the GameLift game session queue resources.
Name Changes to this property will trigger replacement. string
Name of the matchmaking configuration
NotificationTarget string
An SNS topic ARN that is set up to receive matchmaking notifications.
RequestTimeoutSeconds int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
RuleSetArn string
RuleSetName string
A rule set names for the matchmaking rule set to use with this configuration.
Tags map[string]string
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TagsAll map[string]string
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

acceptanceRequired Boolean
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptanceTimeoutSeconds Integer
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount Integer
The number of player slots in a match to keep open for future players.
arn String
Matchmaking Configuration ARN.
backfillMode String
The method used to backfill game sessions that are created with this matchmaking configuration.
creationTime String
The time when the Matchmaking Configuration was created.
customEventData String
Information to be added to all events related to this matchmaking configuration.
description String
A human-readable description of the matchmaking configuration.
flexMatchMode String
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
gameProperties List<MatchmakingConfigurationGameProperty>
One or more custom game properties. See below.
gameSessionData String
A set of custom game session properties.
gameSessionQueueArns List<String>
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. String
Name of the matchmaking configuration
notificationTarget String
An SNS topic ARN that is set up to receive matchmaking notifications.
requestTimeoutSeconds Integer
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
ruleSetArn String
ruleSetName String
A rule set names for the matchmaking rule set to use with this configuration.
tags Map<String,String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll Map<String,String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

acceptanceRequired boolean
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptanceTimeoutSeconds number
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount number
The number of player slots in a match to keep open for future players.
arn string
Matchmaking Configuration ARN.
backfillMode string
The method used to backfill game sessions that are created with this matchmaking configuration.
creationTime string
The time when the Matchmaking Configuration was created.
customEventData string
Information to be added to all events related to this matchmaking configuration.
description string
A human-readable description of the matchmaking configuration.
flexMatchMode string
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
gameProperties MatchmakingConfigurationGameProperty[]
One or more custom game properties. See below.
gameSessionData string
A set of custom game session properties.
gameSessionQueueArns string[]
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. string
Name of the matchmaking configuration
notificationTarget string
An SNS topic ARN that is set up to receive matchmaking notifications.
requestTimeoutSeconds number
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
ruleSetArn string
ruleSetName string
A rule set names for the matchmaking rule set to use with this configuration.
tags {[key: string]: string}
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll {[key: string]: string}
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

acceptance_required bool
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptance_timeout_seconds int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additional_player_count int
The number of player slots in a match to keep open for future players.
arn str
Matchmaking Configuration ARN.
backfill_mode str
The method used to backfill game sessions that are created with this matchmaking configuration.
creation_time str
The time when the Matchmaking Configuration was created.
custom_event_data str
Information to be added to all events related to this matchmaking configuration.
description str
A human-readable description of the matchmaking configuration.
flex_match_mode str
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
game_properties Sequence[MatchmakingConfigurationGamePropertyArgs]
One or more custom game properties. See below.
game_session_data str
A set of custom game session properties.
game_session_queue_arns Sequence[str]
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. str
Name of the matchmaking configuration
notification_target str
An SNS topic ARN that is set up to receive matchmaking notifications.
request_timeout_seconds int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
rule_set_arn str
rule_set_name str
A rule set names for the matchmaking rule set to use with this configuration.
tags Mapping[str, str]
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tags_all Mapping[str, str]
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

acceptanceRequired Boolean
Specifies if the match that was created with this configuration must be accepted by matched players.
acceptanceTimeoutSeconds Number
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount Number
The number of player slots in a match to keep open for future players.
arn String
Matchmaking Configuration ARN.
backfillMode String
The method used to backfill game sessions that are created with this matchmaking configuration.
creationTime String
The time when the Matchmaking Configuration was created.
customEventData String
Information to be added to all events related to this matchmaking configuration.
description String
A human-readable description of the matchmaking configuration.
flexMatchMode String
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
gameProperties List<Property Map>
One or more custom game properties. See below.
gameSessionData String
A set of custom game session properties.
gameSessionQueueArns List<String>
The ARNs of the GameLift game session queue resources.
name Changes to this property will trigger replacement. String
Name of the matchmaking configuration
notificationTarget String
An SNS topic ARN that is set up to receive matchmaking notifications.
requestTimeoutSeconds Number
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
ruleSetArn String
ruleSetName String
A rule set names for the matchmaking rule set to use with this configuration.
tags Map<String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll Map<String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Supporting Types

MatchmakingConfigurationGameProperty
, MatchmakingConfigurationGamePropertyArgs

Key This property is required. string
A game property key
Value This property is required. string
A game property value.
Key This property is required. string
A game property key
Value This property is required. string
A game property value.
key This property is required. String
A game property key
value This property is required. String
A game property value.
key This property is required. string
A game property key
value This property is required. string
A game property value.
key This property is required. str
A game property key
value This property is required. str
A game property value.
key This property is required. String
A game property key
value This property is required. String
A game property value.

Import

GameLift Matchmaking Configurations can be imported using the ID, e.g.,

$ pulumi import aws:gamelift/matchmakingConfiguration:MatchmakingConfiguration example <matchmakingconfiguration-id>
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To learn more about importing existing cloud resources, see Importing resources.

Package Details

Repository
AWS Classic pulumi/pulumi-aws
License
Apache-2.0
Notes
This Pulumi package is based on the aws Terraform Provider.