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AWS Cloud Control v1.27.0 published on Monday, Apr 14, 2025 by Pulumi

aws-native.gamelift.Fleet

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We recommend new projects start with resources from the AWS provider.

AWS Cloud Control v1.27.0 published on Monday, Apr 14, 2025 by Pulumi

The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.

Create Fleet Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new Fleet(name: string, args?: FleetArgs, opts?: CustomResourceOptions);
@overload
def Fleet(resource_name: str,
          args: Optional[FleetArgs] = None,
          opts: Optional[ResourceOptions] = None)

@overload
def Fleet(resource_name: str,
          opts: Optional[ResourceOptions] = None,
          anywhere_configuration: Optional[FleetAnywhereConfigurationArgs] = None,
          apply_capacity: Optional[FleetApplyCapacity] = None,
          build_id: Optional[str] = None,
          certificate_configuration: Optional[FleetCertificateConfigurationArgs] = None,
          compute_type: Optional[FleetComputeType] = None,
          description: Optional[str] = None,
          desired_ec2_instances: Optional[int] = None,
          ec2_inbound_permissions: Optional[Sequence[FleetIpPermissionArgs]] = None,
          ec2_instance_type: Optional[str] = None,
          fleet_type: Optional[FleetType] = None,
          instance_role_arn: Optional[str] = None,
          instance_role_credentials_provider: Optional[FleetInstanceRoleCredentialsProvider] = None,
          locations: Optional[Sequence[FleetLocationConfigurationArgs]] = None,
          log_paths: Optional[Sequence[str]] = None,
          max_size: Optional[int] = None,
          metric_groups: Optional[Sequence[str]] = None,
          min_size: Optional[int] = None,
          name: Optional[str] = None,
          new_game_session_protection_policy: Optional[FleetNewGameSessionProtectionPolicy] = None,
          peer_vpc_aws_account_id: Optional[str] = None,
          peer_vpc_id: Optional[str] = None,
          resource_creation_limit_policy: Optional[FleetResourceCreationLimitPolicyArgs] = None,
          runtime_configuration: Optional[FleetRuntimeConfigurationArgs] = None,
          scaling_policies: Optional[Sequence[FleetScalingPolicyArgs]] = None,
          script_id: Optional[str] = None,
          server_launch_parameters: Optional[str] = None,
          server_launch_path: Optional[str] = None)
func NewFleet(ctx *Context, name string, args *FleetArgs, opts ...ResourceOption) (*Fleet, error)
public Fleet(string name, FleetArgs? args = null, CustomResourceOptions? opts = null)
public Fleet(String name, FleetArgs args)
public Fleet(String name, FleetArgs args, CustomResourceOptions options)
type: aws-native:gamelift:Fleet
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args FleetArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args FleetArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args FleetArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args FleetArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. FleetArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Fleet Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The Fleet resource accepts the following input properties:

AnywhereConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetAnywhereConfiguration
Configuration for Anywhere fleet.
ApplyCapacity Pulumi.AwsNative.GameLift.FleetApplyCapacity
Determines whether to apply fleet or location capacities on fleet creation.
BuildId string
A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
CertificateConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetCertificateConfiguration
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
ComputeType Pulumi.AwsNative.GameLift.FleetComputeType
ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
Description string
A human-readable description of a fleet.
DesiredEc2Instances int
[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
Ec2InboundPermissions List<Pulumi.AwsNative.GameLift.Inputs.FleetIpPermission>
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
Ec2InstanceType string
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
FleetType Pulumi.AwsNative.GameLift.FleetType
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
InstanceRoleArn string
A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
InstanceRoleCredentialsProvider Pulumi.AwsNative.GameLift.FleetInstanceRoleCredentialsProvider
Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
Locations List<Pulumi.AwsNative.GameLift.Inputs.FleetLocationConfiguration>
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2 , or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
LogPaths List<string>
This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
MaxSize int
[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
MetricGroups List<string>
The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
MinSize int
[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
Name string
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
NewGameSessionProtectionPolicy Pulumi.AwsNative.GameLift.FleetNewGameSessionProtectionPolicy
A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
PeerVpcAwsAccountId string
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
PeerVpcId string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
ResourceCreationLimitPolicy Pulumi.AwsNative.GameLift.Inputs.FleetResourceCreationLimitPolicy
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
RuntimeConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

ScalingPolicies List<Pulumi.AwsNative.GameLift.Inputs.FleetScalingPolicy>
A list of rules that control how a fleet is scaled.
ScriptId string

A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

ServerLaunchParameters string
This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
ServerLaunchPath string
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
AnywhereConfiguration FleetAnywhereConfigurationArgs
Configuration for Anywhere fleet.
ApplyCapacity FleetApplyCapacity
Determines whether to apply fleet or location capacities on fleet creation.
BuildId string
A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
CertificateConfiguration FleetCertificateConfigurationArgs
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
ComputeType FleetComputeType
ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
Description string
A human-readable description of a fleet.
DesiredEc2Instances int
[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
Ec2InboundPermissions []FleetIpPermissionArgs
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
Ec2InstanceType string
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
FleetType FleetType
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
InstanceRoleArn string
A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
InstanceRoleCredentialsProvider FleetInstanceRoleCredentialsProvider
Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
Locations []FleetLocationConfigurationArgs
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2 , or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
LogPaths []string
This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
MaxSize int
[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
MetricGroups []string
The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
MinSize int
[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
Name string
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
NewGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy
A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
PeerVpcAwsAccountId string
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
PeerVpcId string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
ResourceCreationLimitPolicy FleetResourceCreationLimitPolicyArgs
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
RuntimeConfiguration FleetRuntimeConfigurationArgs

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

ScalingPolicies []FleetScalingPolicyArgs
A list of rules that control how a fleet is scaled.
ScriptId string

A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

ServerLaunchParameters string
This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
ServerLaunchPath string
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
anywhereConfiguration FleetAnywhereConfiguration
Configuration for Anywhere fleet.
applyCapacity FleetApplyCapacity
Determines whether to apply fleet or location capacities on fleet creation.
buildId String
A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
certificateConfiguration FleetCertificateConfiguration
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
computeType FleetComputeType
ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
description String
A human-readable description of a fleet.
desiredEc2Instances Integer
[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
ec2InboundPermissions List<FleetIpPermission>
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
ec2InstanceType String
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
fleetType FleetType
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
instanceRoleArn String
A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
instanceRoleCredentialsProvider FleetInstanceRoleCredentialsProvider
Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
locations List<FleetLocationConfiguration>
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2 , or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
logPaths List<String>
This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
maxSize Integer
[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
metricGroups List<String>
The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
minSize Integer
[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
name String
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy
A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
peerVpcAwsAccountId String
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
peerVpcId String
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
resourceCreationLimitPolicy FleetResourceCreationLimitPolicy
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
runtimeConfiguration FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

scalingPolicies List<FleetScalingPolicy>
A list of rules that control how a fleet is scaled.
scriptId String

A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

serverLaunchParameters String
This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
serverLaunchPath String
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
anywhereConfiguration FleetAnywhereConfiguration
Configuration for Anywhere fleet.
applyCapacity FleetApplyCapacity
Determines whether to apply fleet or location capacities on fleet creation.
buildId string
A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
certificateConfiguration FleetCertificateConfiguration
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
computeType FleetComputeType
ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
description string
A human-readable description of a fleet.
desiredEc2Instances number
[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
ec2InboundPermissions FleetIpPermission[]
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
ec2InstanceType string
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
fleetType FleetType
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
instanceRoleArn string
A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
instanceRoleCredentialsProvider FleetInstanceRoleCredentialsProvider
Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
locations FleetLocationConfiguration[]
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2 , or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
logPaths string[]
This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
maxSize number
[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
metricGroups string[]
The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
minSize number
[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
name string
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy
A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
peerVpcAwsAccountId string
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
peerVpcId string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
resourceCreationLimitPolicy FleetResourceCreationLimitPolicy
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
runtimeConfiguration FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

scalingPolicies FleetScalingPolicy[]
A list of rules that control how a fleet is scaled.
scriptId string

A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

serverLaunchParameters string
This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
serverLaunchPath string
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
anywhere_configuration FleetAnywhereConfigurationArgs
Configuration for Anywhere fleet.
apply_capacity FleetApplyCapacity
Determines whether to apply fleet or location capacities on fleet creation.
build_id str
A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
certificate_configuration FleetCertificateConfigurationArgs
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
compute_type FleetComputeType
ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
description str
A human-readable description of a fleet.
desired_ec2_instances int
[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
ec2_inbound_permissions Sequence[FleetIpPermissionArgs]
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
ec2_instance_type str
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
fleet_type FleetType
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
instance_role_arn str
A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
instance_role_credentials_provider FleetInstanceRoleCredentialsProvider
Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
locations Sequence[FleetLocationConfigurationArgs]
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2 , or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
log_paths Sequence[str]
This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
max_size int
[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
metric_groups Sequence[str]
The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
min_size int
[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
name str
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
new_game_session_protection_policy FleetNewGameSessionProtectionPolicy
A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
peer_vpc_aws_account_id str
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
peer_vpc_id str
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
resource_creation_limit_policy FleetResourceCreationLimitPolicyArgs
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
runtime_configuration FleetRuntimeConfigurationArgs

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

scaling_policies Sequence[FleetScalingPolicyArgs]
A list of rules that control how a fleet is scaled.
script_id str

A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

server_launch_parameters str
This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
server_launch_path str
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
anywhereConfiguration Property Map
Configuration for Anywhere fleet.
applyCapacity "ON_UPDATE" | "ON_CREATE_AND_UPDATE"
Determines whether to apply fleet or location capacities on fleet creation.
buildId String
A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
certificateConfiguration Property Map
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
computeType "EC2" | "ANYWHERE"
ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
description String
A human-readable description of a fleet.
desiredEc2Instances Number
[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
ec2InboundPermissions List<Property Map>
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
ec2InstanceType String
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
fleetType "ON_DEMAND" | "SPOT"
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
instanceRoleArn String
A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
instanceRoleCredentialsProvider "SHARED_CREDENTIAL_FILE"
Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
locations List<Property Map>
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2 , or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
logPaths List<String>
This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
maxSize Number
[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
metricGroups List<String>
The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
minSize Number
[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
name String
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
newGameSessionProtectionPolicy "FullProtection" | "NoProtection"
A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
peerVpcAwsAccountId String
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
peerVpcId String
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
resourceCreationLimitPolicy Property Map
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
runtimeConfiguration Property Map

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

scalingPolicies List<Property Map>
A list of rules that control how a fleet is scaled.
scriptId String

A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

serverLaunchParameters String
This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
serverLaunchPath String
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

Outputs

All input properties are implicitly available as output properties. Additionally, the Fleet resource produces the following output properties:

FleetId string
Unique fleet ID
Id string
The provider-assigned unique ID for this managed resource.
FleetId string
Unique fleet ID
Id string
The provider-assigned unique ID for this managed resource.
fleetId String
Unique fleet ID
id String
The provider-assigned unique ID for this managed resource.
fleetId string
Unique fleet ID
id string
The provider-assigned unique ID for this managed resource.
fleet_id str
Unique fleet ID
id str
The provider-assigned unique ID for this managed resource.
fleetId String
Unique fleet ID
id String
The provider-assigned unique ID for this managed resource.

Supporting Types

FleetAnywhereConfiguration
, FleetAnywhereConfigurationArgs

Cost This property is required. string
Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
Cost This property is required. string
Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
cost This property is required. String
Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
cost This property is required. string
Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
cost This property is required. str
Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
cost This property is required. String
Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

FleetApplyCapacity
, FleetApplyCapacityArgs

OnUpdate
ON_UPDATE
OnCreateAndUpdate
ON_CREATE_AND_UPDATE
FleetApplyCapacityOnUpdate
ON_UPDATE
FleetApplyCapacityOnCreateAndUpdate
ON_CREATE_AND_UPDATE
OnUpdate
ON_UPDATE
OnCreateAndUpdate
ON_CREATE_AND_UPDATE
OnUpdate
ON_UPDATE
OnCreateAndUpdate
ON_CREATE_AND_UPDATE
ON_UPDATE
ON_UPDATE
ON_CREATE_AND_UPDATE
ON_CREATE_AND_UPDATE
"ON_UPDATE"
ON_UPDATE
"ON_CREATE_AND_UPDATE"
ON_CREATE_AND_UPDATE

FleetCertificateConfiguration
, FleetCertificateConfigurationArgs

CertificateType This property is required. Pulumi.AwsNative.GameLift.FleetCertificateConfigurationCertificateType

Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
CertificateType This property is required. FleetCertificateConfigurationCertificateType

Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
certificateType This property is required. FleetCertificateConfigurationCertificateType

Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
certificateType This property is required. FleetCertificateConfigurationCertificateType

Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
certificate_type This property is required. FleetCertificateConfigurationCertificateType

Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
certificateType This property is required. "DISABLED" | "GENERATED"

Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.

FleetCertificateConfigurationCertificateType
, FleetCertificateConfigurationCertificateTypeArgs

Disabled
DISABLED
Generated
GENERATED
FleetCertificateConfigurationCertificateTypeDisabled
DISABLED
FleetCertificateConfigurationCertificateTypeGenerated
GENERATED
Disabled
DISABLED
Generated
GENERATED
Disabled
DISABLED
Generated
GENERATED
DISABLED
DISABLED
GENERATED
GENERATED
"DISABLED"
DISABLED
"GENERATED"
GENERATED

FleetComputeType
, FleetComputeTypeArgs

Ec2
EC2
Anywhere
ANYWHERE
FleetComputeTypeEc2
EC2
FleetComputeTypeAnywhere
ANYWHERE
Ec2
EC2
Anywhere
ANYWHERE
Ec2
EC2
Anywhere
ANYWHERE
EC2
EC2
ANYWHERE
ANYWHERE
"EC2"
EC2
"ANYWHERE"
ANYWHERE

FleetInstanceRoleCredentialsProvider
, FleetInstanceRoleCredentialsProviderArgs

SharedCredentialFile
SHARED_CREDENTIAL_FILE
FleetInstanceRoleCredentialsProviderSharedCredentialFile
SHARED_CREDENTIAL_FILE
SharedCredentialFile
SHARED_CREDENTIAL_FILE
SharedCredentialFile
SHARED_CREDENTIAL_FILE
SHARED_CREDENTIAL_FILE
SHARED_CREDENTIAL_FILE
"SHARED_CREDENTIAL_FILE"
SHARED_CREDENTIAL_FILE

FleetIpPermission
, FleetIpPermissionArgs

FromPort This property is required. int
A starting value for a range of allowed port numbers.
IpRange This property is required. string
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
Protocol This property is required. Pulumi.AwsNative.GameLift.FleetIpPermissionProtocol
The network communication protocol used by the fleet.
ToPort This property is required. int
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
FromPort This property is required. int
A starting value for a range of allowed port numbers.
IpRange This property is required. string
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
Protocol This property is required. FleetIpPermissionProtocol
The network communication protocol used by the fleet.
ToPort This property is required. int
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
fromPort This property is required. Integer
A starting value for a range of allowed port numbers.
ipRange This property is required. String
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
protocol This property is required. FleetIpPermissionProtocol
The network communication protocol used by the fleet.
toPort This property is required. Integer
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
fromPort This property is required. number
A starting value for a range of allowed port numbers.
ipRange This property is required. string
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
protocol This property is required. FleetIpPermissionProtocol
The network communication protocol used by the fleet.
toPort This property is required. number
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
from_port This property is required. int
A starting value for a range of allowed port numbers.
ip_range This property is required. str
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
protocol This property is required. FleetIpPermissionProtocol
The network communication protocol used by the fleet.
to_port This property is required. int
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
fromPort This property is required. Number
A starting value for a range of allowed port numbers.
ipRange This property is required. String
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
protocol This property is required. "TCP" | "UDP"
The network communication protocol used by the fleet.
toPort This property is required. Number
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

FleetIpPermissionProtocol
, FleetIpPermissionProtocolArgs

Tcp
TCP
Udp
UDP
FleetIpPermissionProtocolTcp
TCP
FleetIpPermissionProtocolUdp
UDP
Tcp
TCP
Udp
UDP
Tcp
TCP
Udp
UDP
TCP
TCP
UDP
UDP
"TCP"
TCP
"UDP"
UDP

FleetLocationCapacity
, FleetLocationCapacityArgs

DesiredEc2Instances This property is required. int
The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
MaxSize This property is required. int
The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
MinSize This property is required. int
The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
DesiredEc2Instances This property is required. int
The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
MaxSize This property is required. int
The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
MinSize This property is required. int
The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
desiredEc2Instances This property is required. Integer
The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
maxSize This property is required. Integer
The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
minSize This property is required. Integer
The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
desiredEc2Instances This property is required. number
The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
maxSize This property is required. number
The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
minSize This property is required. number
The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
desired_ec2_instances This property is required. int
The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
max_size This property is required. int
The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
min_size This property is required. int
The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
desiredEc2Instances This property is required. Number
The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
maxSize This property is required. Number
The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
minSize This property is required. Number
The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

FleetLocationConfiguration
, FleetLocationConfigurationArgs

Location This property is required. string
An AWS Region code, such as us-west-2 . For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
LocationCapacity Pulumi.AwsNative.GameLift.Inputs.FleetLocationCapacity

Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

Location This property is required. string
An AWS Region code, such as us-west-2 . For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
LocationCapacity FleetLocationCapacity

Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

location This property is required. String
An AWS Region code, such as us-west-2 . For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
locationCapacity FleetLocationCapacity

Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

location This property is required. string
An AWS Region code, such as us-west-2 . For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
locationCapacity FleetLocationCapacity

Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

location This property is required. str
An AWS Region code, such as us-west-2 . For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
location_capacity FleetLocationCapacity

Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

location This property is required. String
An AWS Region code, such as us-west-2 . For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
locationCapacity Property Map

Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

FleetNewGameSessionProtectionPolicy
, FleetNewGameSessionProtectionPolicyArgs

FullProtection
FullProtection
NoProtection
NoProtection
FleetNewGameSessionProtectionPolicyFullProtection
FullProtection
FleetNewGameSessionProtectionPolicyNoProtection
NoProtection
FullProtection
FullProtection
NoProtection
NoProtection
FullProtection
FullProtection
NoProtection
NoProtection
FULL_PROTECTION
FullProtection
NO_PROTECTION
NoProtection
"FullProtection"
FullProtection
"NoProtection"
NoProtection

FleetResourceCreationLimitPolicy
, FleetResourceCreationLimitPolicyArgs

NewGameSessionsPerCreator int
The maximum number of game sessions that an individual can create during the policy period.
PolicyPeriodInMinutes int
The time span used in evaluating the resource creation limit policy.
NewGameSessionsPerCreator int
The maximum number of game sessions that an individual can create during the policy period.
PolicyPeriodInMinutes int
The time span used in evaluating the resource creation limit policy.
newGameSessionsPerCreator Integer
The maximum number of game sessions that an individual can create during the policy period.
policyPeriodInMinutes Integer
The time span used in evaluating the resource creation limit policy.
newGameSessionsPerCreator number
The maximum number of game sessions that an individual can create during the policy period.
policyPeriodInMinutes number
The time span used in evaluating the resource creation limit policy.
new_game_sessions_per_creator int
The maximum number of game sessions that an individual can create during the policy period.
policy_period_in_minutes int
The time span used in evaluating the resource creation limit policy.
newGameSessionsPerCreator Number
The maximum number of game sessions that an individual can create during the policy period.
policyPeriodInMinutes Number
The time span used in evaluating the resource creation limit policy.

FleetRuntimeConfiguration
, FleetRuntimeConfigurationArgs

GameSessionActivationTimeoutSeconds int
The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
MaxConcurrentGameSessionActivations int
The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
ServerProcesses List<Pulumi.AwsNative.GameLift.Inputs.FleetServerProcess>
A collection of server process configurations that describe which server processes to run on each instance in a fleet.
GameSessionActivationTimeoutSeconds int
The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
MaxConcurrentGameSessionActivations int
The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
ServerProcesses []FleetServerProcess
A collection of server process configurations that describe which server processes to run on each instance in a fleet.
gameSessionActivationTimeoutSeconds Integer
The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
maxConcurrentGameSessionActivations Integer
The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
serverProcesses List<FleetServerProcess>
A collection of server process configurations that describe which server processes to run on each instance in a fleet.
gameSessionActivationTimeoutSeconds number
The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
maxConcurrentGameSessionActivations number
The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
serverProcesses FleetServerProcess[]
A collection of server process configurations that describe which server processes to run on each instance in a fleet.
game_session_activation_timeout_seconds int
The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
max_concurrent_game_session_activations int
The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
server_processes Sequence[FleetServerProcess]
A collection of server process configurations that describe which server processes to run on each instance in a fleet.
gameSessionActivationTimeoutSeconds Number
The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
maxConcurrentGameSessionActivations Number
The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
serverProcesses List<Property Map>
A collection of server process configurations that describe which server processes to run on each instance in a fleet.

FleetScalingPolicy
, FleetScalingPolicyArgs

MetricName This property is required. Pulumi.AwsNative.GameLift.FleetScalingPolicyMetricName
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
Name This property is required. string
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
ComparisonOperator Pulumi.AwsNative.GameLift.FleetScalingPolicyComparisonOperator
Comparison operator to use when measuring a metric against the threshold value.
EvaluationPeriods int
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
Location string
The fleet location.
PolicyType Pulumi.AwsNative.GameLift.FleetScalingPolicyPolicyType
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
ScalingAdjustment int
Amount of adjustment to make, based on the scaling adjustment type.
ScalingAdjustmentType Pulumi.AwsNative.GameLift.FleetScalingPolicyScalingAdjustmentType
The type of adjustment to make to a fleet's instance count.
Status Pulumi.AwsNative.GameLift.FleetScalingPolicyStatus
Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
TargetConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetTargetConfiguration
An object that contains settings for a target-based scaling policy.
Threshold double
Metric value used to trigger a scaling event.
UpdateStatus Pulumi.AwsNative.GameLift.FleetScalingPolicyUpdateStatus
The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
MetricName This property is required. FleetScalingPolicyMetricName
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
Name This property is required. string
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
ComparisonOperator FleetScalingPolicyComparisonOperator
Comparison operator to use when measuring a metric against the threshold value.
EvaluationPeriods int
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
Location string
The fleet location.
PolicyType FleetScalingPolicyPolicyType
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
ScalingAdjustment int
Amount of adjustment to make, based on the scaling adjustment type.
ScalingAdjustmentType FleetScalingPolicyScalingAdjustmentType
The type of adjustment to make to a fleet's instance count.
Status FleetScalingPolicyStatus
Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
TargetConfiguration FleetTargetConfiguration
An object that contains settings for a target-based scaling policy.
Threshold float64
Metric value used to trigger a scaling event.
UpdateStatus FleetScalingPolicyUpdateStatus
The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
metricName This property is required. FleetScalingPolicyMetricName
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
name This property is required. String
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
comparisonOperator FleetScalingPolicyComparisonOperator
Comparison operator to use when measuring a metric against the threshold value.
evaluationPeriods Integer
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
location String
The fleet location.
policyType FleetScalingPolicyPolicyType
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
scalingAdjustment Integer
Amount of adjustment to make, based on the scaling adjustment type.
scalingAdjustmentType FleetScalingPolicyScalingAdjustmentType
The type of adjustment to make to a fleet's instance count.
status FleetScalingPolicyStatus
Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
targetConfiguration FleetTargetConfiguration
An object that contains settings for a target-based scaling policy.
threshold Double
Metric value used to trigger a scaling event.
updateStatus FleetScalingPolicyUpdateStatus
The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
metricName This property is required. FleetScalingPolicyMetricName
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
name This property is required. string
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
comparisonOperator FleetScalingPolicyComparisonOperator
Comparison operator to use when measuring a metric against the threshold value.
evaluationPeriods number
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
location string
The fleet location.
policyType FleetScalingPolicyPolicyType
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
scalingAdjustment number
Amount of adjustment to make, based on the scaling adjustment type.
scalingAdjustmentType FleetScalingPolicyScalingAdjustmentType
The type of adjustment to make to a fleet's instance count.
status FleetScalingPolicyStatus
Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
targetConfiguration FleetTargetConfiguration
An object that contains settings for a target-based scaling policy.
threshold number
Metric value used to trigger a scaling event.
updateStatus FleetScalingPolicyUpdateStatus
The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
metric_name This property is required. FleetScalingPolicyMetricName
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
name This property is required. str
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
comparison_operator FleetScalingPolicyComparisonOperator
Comparison operator to use when measuring a metric against the threshold value.
evaluation_periods int
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
location str
The fleet location.
policy_type FleetScalingPolicyPolicyType
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
scaling_adjustment int
Amount of adjustment to make, based on the scaling adjustment type.
scaling_adjustment_type FleetScalingPolicyScalingAdjustmentType
The type of adjustment to make to a fleet's instance count.
status FleetScalingPolicyStatus
Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
target_configuration FleetTargetConfiguration
An object that contains settings for a target-based scaling policy.
threshold float
Metric value used to trigger a scaling event.
update_status FleetScalingPolicyUpdateStatus
The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
metricName This property is required. "ActivatingGameSessions" | "ActiveGameSessions" | "ActiveInstances" | "AvailableGameSessions" | "AvailablePlayerSessions" | "CurrentPlayerSessions" | "IdleInstances" | "PercentAvailableGameSessions" | "PercentIdleInstances" | "QueueDepth" | "WaitTime" | "ConcurrentActivatableGameSessions"
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
name This property is required. String
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
comparisonOperator "GreaterThanOrEqualToThreshold" | "GreaterThanThreshold" | "LessThanThreshold" | "LessThanOrEqualToThreshold"
Comparison operator to use when measuring a metric against the threshold value.
evaluationPeriods Number
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
location String
The fleet location.
policyType "RuleBased" | "TargetBased"
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
scalingAdjustment Number
Amount of adjustment to make, based on the scaling adjustment type.
scalingAdjustmentType "ChangeInCapacity" | "ExactCapacity" | "PercentChangeInCapacity"
The type of adjustment to make to a fleet's instance count.
status "ACTIVE" | "UPDATE_REQUESTED" | "UPDATING" | "DELETE_REQUESTED" | "DELETING" | "DELETED" | "ERROR"
Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
targetConfiguration Property Map
An object that contains settings for a target-based scaling policy.
threshold Number
Metric value used to trigger a scaling event.
updateStatus "PENDING_UPDATE"
The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

FleetScalingPolicyComparisonOperator
, FleetScalingPolicyComparisonOperatorArgs

GreaterThanOrEqualToThreshold
GreaterThanOrEqualToThreshold
GreaterThanThreshold
GreaterThanThreshold
LessThanThreshold
LessThanThreshold
LessThanOrEqualToThreshold
LessThanOrEqualToThreshold
FleetScalingPolicyComparisonOperatorGreaterThanOrEqualToThreshold
GreaterThanOrEqualToThreshold
FleetScalingPolicyComparisonOperatorGreaterThanThreshold
GreaterThanThreshold
FleetScalingPolicyComparisonOperatorLessThanThreshold
LessThanThreshold
FleetScalingPolicyComparisonOperatorLessThanOrEqualToThreshold
LessThanOrEqualToThreshold
GreaterThanOrEqualToThreshold
GreaterThanOrEqualToThreshold
GreaterThanThreshold
GreaterThanThreshold
LessThanThreshold
LessThanThreshold
LessThanOrEqualToThreshold
LessThanOrEqualToThreshold
GreaterThanOrEqualToThreshold
GreaterThanOrEqualToThreshold
GreaterThanThreshold
GreaterThanThreshold
LessThanThreshold
LessThanThreshold
LessThanOrEqualToThreshold
LessThanOrEqualToThreshold
GREATER_THAN_OR_EQUAL_TO_THRESHOLD
GreaterThanOrEqualToThreshold
GREATER_THAN_THRESHOLD
GreaterThanThreshold
LESS_THAN_THRESHOLD
LessThanThreshold
LESS_THAN_OR_EQUAL_TO_THRESHOLD
LessThanOrEqualToThreshold
"GreaterThanOrEqualToThreshold"
GreaterThanOrEqualToThreshold
"GreaterThanThreshold"
GreaterThanThreshold
"LessThanThreshold"
LessThanThreshold
"LessThanOrEqualToThreshold"
LessThanOrEqualToThreshold

FleetScalingPolicyMetricName
, FleetScalingPolicyMetricNameArgs

ActivatingGameSessions
ActivatingGameSessions
ActiveGameSessions
ActiveGameSessions
ActiveInstances
ActiveInstances
AvailableGameSessions
AvailableGameSessions
AvailablePlayerSessions
AvailablePlayerSessions
CurrentPlayerSessions
CurrentPlayerSessions
IdleInstances
IdleInstances
PercentAvailableGameSessions
PercentAvailableGameSessions
PercentIdleInstances
PercentIdleInstances
QueueDepth
QueueDepth
WaitTime
WaitTime
ConcurrentActivatableGameSessions
ConcurrentActivatableGameSessions
FleetScalingPolicyMetricNameActivatingGameSessions
ActivatingGameSessions
FleetScalingPolicyMetricNameActiveGameSessions
ActiveGameSessions
FleetScalingPolicyMetricNameActiveInstances
ActiveInstances
FleetScalingPolicyMetricNameAvailableGameSessions
AvailableGameSessions
FleetScalingPolicyMetricNameAvailablePlayerSessions
AvailablePlayerSessions
FleetScalingPolicyMetricNameCurrentPlayerSessions
CurrentPlayerSessions
FleetScalingPolicyMetricNameIdleInstances
IdleInstances
FleetScalingPolicyMetricNamePercentAvailableGameSessions
PercentAvailableGameSessions
FleetScalingPolicyMetricNamePercentIdleInstances
PercentIdleInstances
FleetScalingPolicyMetricNameQueueDepth
QueueDepth
FleetScalingPolicyMetricNameWaitTime
WaitTime
FleetScalingPolicyMetricNameConcurrentActivatableGameSessions
ConcurrentActivatableGameSessions
ActivatingGameSessions
ActivatingGameSessions
ActiveGameSessions
ActiveGameSessions
ActiveInstances
ActiveInstances
AvailableGameSessions
AvailableGameSessions
AvailablePlayerSessions
AvailablePlayerSessions
CurrentPlayerSessions
CurrentPlayerSessions
IdleInstances
IdleInstances
PercentAvailableGameSessions
PercentAvailableGameSessions
PercentIdleInstances
PercentIdleInstances
QueueDepth
QueueDepth
WaitTime
WaitTime
ConcurrentActivatableGameSessions
ConcurrentActivatableGameSessions
ActivatingGameSessions
ActivatingGameSessions
ActiveGameSessions
ActiveGameSessions
ActiveInstances
ActiveInstances
AvailableGameSessions
AvailableGameSessions
AvailablePlayerSessions
AvailablePlayerSessions
CurrentPlayerSessions
CurrentPlayerSessions
IdleInstances
IdleInstances
PercentAvailableGameSessions
PercentAvailableGameSessions
PercentIdleInstances
PercentIdleInstances
QueueDepth
QueueDepth
WaitTime
WaitTime
ConcurrentActivatableGameSessions
ConcurrentActivatableGameSessions
ACTIVATING_GAME_SESSIONS
ActivatingGameSessions
ACTIVE_GAME_SESSIONS
ActiveGameSessions
ACTIVE_INSTANCES
ActiveInstances
AVAILABLE_GAME_SESSIONS
AvailableGameSessions
AVAILABLE_PLAYER_SESSIONS
AvailablePlayerSessions
CURRENT_PLAYER_SESSIONS
CurrentPlayerSessions
IDLE_INSTANCES
IdleInstances
PERCENT_AVAILABLE_GAME_SESSIONS
PercentAvailableGameSessions
PERCENT_IDLE_INSTANCES
PercentIdleInstances
QUEUE_DEPTH
QueueDepth
WAIT_TIME
WaitTime
CONCURRENT_ACTIVATABLE_GAME_SESSIONS
ConcurrentActivatableGameSessions
"ActivatingGameSessions"
ActivatingGameSessions
"ActiveGameSessions"
ActiveGameSessions
"ActiveInstances"
ActiveInstances
"AvailableGameSessions"
AvailableGameSessions
"AvailablePlayerSessions"
AvailablePlayerSessions
"CurrentPlayerSessions"
CurrentPlayerSessions
"IdleInstances"
IdleInstances
"PercentAvailableGameSessions"
PercentAvailableGameSessions
"PercentIdleInstances"
PercentIdleInstances
"QueueDepth"
QueueDepth
"WaitTime"
WaitTime
"ConcurrentActivatableGameSessions"
ConcurrentActivatableGameSessions

FleetScalingPolicyPolicyType
, FleetScalingPolicyPolicyTypeArgs

RuleBased
RuleBased
TargetBased
TargetBased
FleetScalingPolicyPolicyTypeRuleBased
RuleBased
FleetScalingPolicyPolicyTypeTargetBased
TargetBased
RuleBased
RuleBased
TargetBased
TargetBased
RuleBased
RuleBased
TargetBased
TargetBased
RULE_BASED
RuleBased
TARGET_BASED
TargetBased
"RuleBased"
RuleBased
"TargetBased"
TargetBased

FleetScalingPolicyScalingAdjustmentType
, FleetScalingPolicyScalingAdjustmentTypeArgs

ChangeInCapacity
ChangeInCapacity
ExactCapacity
ExactCapacity
PercentChangeInCapacity
PercentChangeInCapacity
FleetScalingPolicyScalingAdjustmentTypeChangeInCapacity
ChangeInCapacity
FleetScalingPolicyScalingAdjustmentTypeExactCapacity
ExactCapacity
FleetScalingPolicyScalingAdjustmentTypePercentChangeInCapacity
PercentChangeInCapacity
ChangeInCapacity
ChangeInCapacity
ExactCapacity
ExactCapacity
PercentChangeInCapacity
PercentChangeInCapacity
ChangeInCapacity
ChangeInCapacity
ExactCapacity
ExactCapacity
PercentChangeInCapacity
PercentChangeInCapacity
CHANGE_IN_CAPACITY
ChangeInCapacity
EXACT_CAPACITY
ExactCapacity
PERCENT_CHANGE_IN_CAPACITY
PercentChangeInCapacity
"ChangeInCapacity"
ChangeInCapacity
"ExactCapacity"
ExactCapacity
"PercentChangeInCapacity"
PercentChangeInCapacity

FleetScalingPolicyStatus
, FleetScalingPolicyStatusArgs

Active
ACTIVE
UpdateRequested
UPDATE_REQUESTED
Updating
UPDATING
DeleteRequested
DELETE_REQUESTED
Deleting
DELETING
Deleted
DELETED
Error
ERROR
FleetScalingPolicyStatusActive
ACTIVE
FleetScalingPolicyStatusUpdateRequested
UPDATE_REQUESTED
FleetScalingPolicyStatusUpdating
UPDATING
FleetScalingPolicyStatusDeleteRequested
DELETE_REQUESTED
FleetScalingPolicyStatusDeleting
DELETING
FleetScalingPolicyStatusDeleted
DELETED
FleetScalingPolicyStatusError
ERROR
Active
ACTIVE
UpdateRequested
UPDATE_REQUESTED
Updating
UPDATING
DeleteRequested
DELETE_REQUESTED
Deleting
DELETING
Deleted
DELETED
Error
ERROR
Active
ACTIVE
UpdateRequested
UPDATE_REQUESTED
Updating
UPDATING
DeleteRequested
DELETE_REQUESTED
Deleting
DELETING
Deleted
DELETED
Error
ERROR
ACTIVE
ACTIVE
UPDATE_REQUESTED
UPDATE_REQUESTED
UPDATING
UPDATING
DELETE_REQUESTED
DELETE_REQUESTED
DELETING
DELETING
DELETED
DELETED
ERROR
ERROR
"ACTIVE"
ACTIVE
"UPDATE_REQUESTED"
UPDATE_REQUESTED
"UPDATING"
UPDATING
"DELETE_REQUESTED"
DELETE_REQUESTED
"DELETING"
DELETING
"DELETED"
DELETED
"ERROR"
ERROR

FleetScalingPolicyUpdateStatus
, FleetScalingPolicyUpdateStatusArgs

PendingUpdate
PENDING_UPDATE
FleetScalingPolicyUpdateStatusPendingUpdate
PENDING_UPDATE
PendingUpdate
PENDING_UPDATE
PendingUpdate
PENDING_UPDATE
PENDING_UPDATE
PENDING_UPDATE
"PENDING_UPDATE"
PENDING_UPDATE

FleetServerProcess
, FleetServerProcessArgs

ConcurrentExecutions This property is required. int
The number of server processes that use this configuration to run concurrently on an instance.
LaunchPath This property is required. string

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

Parameters string
An optional list of parameters to pass to the server executable or Realtime script on launch.
ConcurrentExecutions This property is required. int
The number of server processes that use this configuration to run concurrently on an instance.
LaunchPath This property is required. string

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

Parameters string
An optional list of parameters to pass to the server executable or Realtime script on launch.
concurrentExecutions This property is required. Integer
The number of server processes that use this configuration to run concurrently on an instance.
launchPath This property is required. String

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters String
An optional list of parameters to pass to the server executable or Realtime script on launch.
concurrentExecutions This property is required. number
The number of server processes that use this configuration to run concurrently on an instance.
launchPath This property is required. string

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters string
An optional list of parameters to pass to the server executable or Realtime script on launch.
concurrent_executions This property is required. int
The number of server processes that use this configuration to run concurrently on an instance.
launch_path This property is required. str

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters str
An optional list of parameters to pass to the server executable or Realtime script on launch.
concurrentExecutions This property is required. Number
The number of server processes that use this configuration to run concurrently on an instance.
launchPath This property is required. String

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters String
An optional list of parameters to pass to the server executable or Realtime script on launch.

FleetTargetConfiguration
, FleetTargetConfigurationArgs

TargetValue This property is required. double
Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
TargetValue This property is required. float64
Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
targetValue This property is required. Double
Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
targetValue This property is required. number
Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
target_value This property is required. float
Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
targetValue This property is required. Number
Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).

FleetType
, FleetTypeArgs

OnDemand
ON_DEMAND
Spot
SPOT
FleetTypeOnDemand
ON_DEMAND
FleetTypeSpot
SPOT
OnDemand
ON_DEMAND
Spot
SPOT
OnDemand
ON_DEMAND
Spot
SPOT
ON_DEMAND
ON_DEMAND
SPOT
SPOT
"ON_DEMAND"
ON_DEMAND
"SPOT"
SPOT

Package Details

Repository
AWS Native pulumi/pulumi-aws-native
License
Apache-2.0

We recommend new projects start with resources from the AWS provider.

AWS Cloud Control v1.27.0 published on Monday, Apr 14, 2025 by Pulumi